A beginner's portal mapping tutorial for making a Door in hammer. PM me if you have any questions. NOTE: In the video I made a door that is 32 units thick, the process is pretty much the same for a 16 unit thick door, except that you will use models/props/door_01_frame_reference.mdl instead of the wide door frame. 1. Create a block that is 128 x 128 x 32. Texture with nodraw. 2. Place a prop_static with the model models/props/door_01_frame_wide_reference.mdl. 3. Use the door as a guide to cut a hole in the block you just created. Take a close look at the video to see where to cut. If it is too difficult to see where the verticies of the cuts are, PM me and I may edit this description with a more specific guide. 4. Texture the visible parts of the door frame brushes with any concrete or metal wall texture. 5. Create two brushes inside the door frame that are 8 x 48 x 108. Texture them with nodraw. Turn them into entities (I use ctrl + T) and change the type to func_door. Name one of them doorX_left and the other doorX_right. X can either be a number or, if you are making a prefab, the tag &i (so it would be door&i_left). Set the start and start close sounds to Doors.FullClose8. Set the "delay before reset" to -1. Under the "move direction" property, set the angle to whatever direction the door should move to in the top view. 6. Create two prop_dynamic entities and change the model to models/props/door_01_rtdoor_reference.mdl or models/props/door_01_lftdoor_reference.mdl ...
Keywords: Portal, Valve, Mapping, hammer, door, doors, source sdk, source
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